


If played carefully with one or two original units and six or seven rogues, the rogues can absorb the damage and transform into the unit without receiving damage. The Rogue’s transformation is very useful as they take zero damage as they transform. Upon being attacked, the rogue will either take zero damage and transform into another unit on your army or die if there are no other units (including transformed rogues) left or if there are only untransformed rogues left on the battlefield. However, that does not mean the rogue is totally useless in higher ages, as explained later. The rogue is considerably strong in the game until the Progressive Era, when the 1.5 battlefield map seriously limits their movement and are very strong attackers until the Postmodern Era where units have much better defense. However given the opportunity to attack before transforming can be powerful in the early ages. Another thing to note is that rogues will always move last in the battlefield. Its special ability is to transform into another unit. A rogue is designed around its secret identity ability, which is triggered by one attack from any enemy unit.
